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Jesvs Magvs, anyone? [Oct. 1st, 2008|01:12 pm]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |amusedamused]

By Christ the Magician!
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Welcome new members [Mar. 24th, 2007|12:38 pm]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
A couple of people have requested membership in this community recently, and I bid them welcome.

I also would kinda like to maybe see some more activity? I know I haven't posted much, but it seems I'm the only one who posts at all. Doesn't anyone have anything to say?

Sorry, just hoping to jump-start something.
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Some Silliness with State Abbreviations [Jan. 3rd, 2007|11:33 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |curiouscurious]

Reposted from my personal journal:

Just on a lark, I decided to see how many English words I could make using only two-letter State abbreviations. This is what I cam up with:

List behind the cut, 'cause it's longCollapse )
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Gamer Type [Jan. 3rd, 2007|11:29 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |geeky]

Reposted from my personal journal:

Gakked from muskrat_john. This is also something that whswhs, caprine, and jameshay used to talk about, and I found it very interesting.

You scored as Storyteller. The Storyteller is in it for the plot: the sense of mystery and the fun of participating in a narrative that has the satisfying arc of a good book or movie. He enjoys interacting with well-defined NPCs, even preferring antagonists who have genuine motivations and personality to mere monsters. To the Storyteller, the greatest reward of the game is participating in a compelling story with interesting and unpredictable plot threads, in which his actions and those of his fellow characters determine the resolution.

With apologies to Robin Laws.

</td>

Storyteller

90%

Character Player

85%

Tactician

65%

Casual Gamer

40%

Weekend Warrior

30%

Power Gamer

30%

Specialist

5%

What RPG Player (Not Character) Type Are You?
created with QuizFarm.com
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Alien Wilsonism [Jan. 3rd, 2007|11:27 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |confusedconfused]

Reposted from my personal journal:

I saw this headline at Slate.com:

"The problem with Alien Invasion"

I blinked. I looked again, and I realized it said:

"The problem with Alien Inversion"

Standing aliens on their heads is a problem? Hmmm... I looked a third time, and realized, finally, that it was:

"The problem with Allen Iverson"
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Want to dissolve Bill? [Jan. 3rd, 2007|11:21 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |amusedamused]

Don't spray WD-40 at Bill Stoddard!

Why? Because it's primary ingredient is Stoddard Solvent!
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Movie Review: Renaissance [Oct. 11th, 2006|11:51 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[Tags|, ]

avingail and I saw this at the Ken on Sunday, and we definitely enjoyed it. The title is a bit misleading for American audiences, especially those of us in fandom--it has nothing to do with the historical renaissance, but instead refers to the emotional "rebirth" of the main character.

It takes place in Paris in 2054 and deals with the high-profile kidnapping of a young but brilliant scientist who works for Avalon Corporation, a huge biotech firm working towards human life extension. The main character is the cop who's assigned to track down the victim. I can't say much more about the plot than that, unfortunately, without giving away things.

The animation (yes, this is an animated feature) is fucking brilliant, rendered in stark black-and-white like a Sin City comic book. At times, this makes watching the movie a little difficult and confusing, but it's such an intriguing style that I found I didn't mind so much. I definitely want to watch it again, though, because I know I missed some things--both because of the animation style and the fact that the storytelling is very tight and quite spare in places. Not that it's hard to follow so much, but it definitely challenges one to pay close attention and draw some conclusions on ones own. In that sense, it's rather like Ghost In the Shell.

Anyway, I definitely plan to rent this one once it's out on DVD and watch it at least once more, maybe more than that.
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"Don't Wanna Be Defeated" -- a filk of mine on w00t Radio [Aug. 20th, 2006|10:28 am]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |bouncybouncy]

A few days ago, I posted to my friends list (and later to my public list) the lyrics to a filk that I and my brother hotspursmith had written. It was a parody of The Ramones' "I Wanna Be Sedated" about the online, multiplayer RPG City of Heroes. We called it "Don't Wanna Be Defeated."

I also posted it to the City of Heroes Message Boards, and that generated some very positive responses...so much so that one of the other board participants recorded it (with my permission) and gave it to another board participant to play on his internet radio station w00t Radio!

So here's the song! Hope you enjoy it!

Don't Wanna Be Defeated

Click here for lyricsCollapse )
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For the old INWO players: Gold From Seawater! [Jul. 19th, 2006|01:30 pm]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |excitedexcited]

Just saw this on Space.com: Bacteria has Midas touch
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Falling Off the Wagon... [Jul. 11th, 2006|03:08 pm]
Former Mutants: the Mutations A.P.A. community

ebenbrooks
[mood |shockedoverwhelmed]

For the first time in ten years, I'm going to Comic-Con. "Why?" you ask. One reason: The 3rd annual Comic-Con Film School.

You see, my friend Ed and I (no, not Ed Macdonald, former Mutant, but childhood friend Ed Verso) had bandied about the idea of making a web-based "TV series" based around some superhero characters we'd created as teens. Unfortunately, neither of us really knew what to do to make something like that. So it got shelved.

Then, a couple of months ago, I spied a Comic-Con Update and started to glance through it--and saw the article on the Comic-Con Film School. Right then and there, I decided I had to go. Maybe Ed and I could do our project after all. At the very least, I'll be able to satisfy myself that it can or cannot be done.

So I'm going. The Comic-Con Film School is 10:30 to 12:00 each day, and I'll be hitting a few related panels, also, such as Animation on a $hoestring Budget on Thursday at 3:30 and Introducing Animation Mentor at noon on Friday. And for S&Gs, I'll probably sit in on a couple of Living Greyhawk games, too.

------------

cross-posted from my personal journal
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